It seems like every major technology vendor is delving into the augmented and virtual reality space, claiming to have the latest and greatest solution for the market. Unfortunately, these technologies may not live up to expectations when it comes to enterprise use — whether it’s platforms like AWS Sumerian, Microsoft Visual Studio, or hardware such as the HoloLens and the upcoming Magic Leap.
Right now, gaming is the area that has the most logical fit and the best AR/VR experiences, but this doesn’t have to be the case. With a few improvements and modifications, AR and VR technology could be improved so that it’s useful for companies for a range of scenarios including training, maintenance, product design and more.
What are the major issues with the current capabilities, and how can they improve for enterprise use? Vendors should focus on two key problem areas: cospacing abilities and headset deficiencies.